Emil

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About Emil

dragon-age-2

The game begins with a cinematic of dark room, a Seeker named Cassandra and one of Hawke’s companions, the dwarf Varric. Cassandra seeks knowledge about Hawke and we’re taken upon a hill where Hawke is with his sibling (gender dependent on Hawke’s class), and you’re given the basic points of combat through higher level abilities (which you must unlock by leveling up). A dragon appears and the game flashes forward to Varric again. Cassandra demands the truth and all that Varric knows, and the dwarf starts his story anew from the start – the true behind the Champion.

Hawke and his family eventually end up in Kirkwall where Hawke’s mother says they have family and an estate. Unfortunately, things aren’t as pleasant as they’d hope. The city is in chaos, and refugees are coming in from all over the place, and no one is able to get in. With the help of Hawke’s uncle and some shady business, they’re able to get in. However, the cost is servitude to either a mercenary or a smuggler for a year. And that’s when you start making your own fortune.

Like most RPGs, you can either play as male or female.

Perhaps one of the finer points of the game is its dialogue system. It’s similar to what Mass Effect had, a wheel, with 6 options on each; with investigate typically on the centerleft one and devoted to the right side from top down are kindly responses, humorous responses or aggressive responses. There isn’t any alignment system involved, so you’re free to choose whatever dialogue option you wish. Sometimes, you DO want to scream at that idiot who got someone killed, and to be able to do so knowing it won’t affect your avatar’s connection to the good/evil side is liberating.

Combat is much, much more fast paced than before which is a really good improvement. Whether you’re a rogue or a mage, you won’t find yourself standing around waiting for your turn to attack. There’s always the choice of pausing the game to issue orders, or you can take part in it actively, moving from one enemy to next, slicing, dicing and fireballing your way to victory. Warriors are adept at doing devastating damage to his enemies, while rogues are great at taking down individual opponents and though they have weaker damages their attack speed makes up for it. Mages are good at disabling and destroying enemies, buffing and healing allies, or there’s always the choice of mix and match.

Each class are presented with five or more talent trees, with 9 for Hawk (three of them being specialization class, a point each at level 7 and level 14). Each tree has a number of abilities with possible upgrades to some of them. How you build your character is up to you, and remember to choose your abilities wisely as you don’t want to mess up your character and start from the beginning all over again. Focus on one or two trees (perhaps one of the usual trees and a specialization?), though it is possible to start on a third tree if you were going for more than a casual gameplay doing almost as many quests as possible.

Hawke will meet a variety of companions along the way, and an interesting move from Bioware, it’s possible for a romance to kindle between almost all of them (barring Varric and Hawke’s sibling). A good move, in my opinion, catering to all audiences. Companions engage in chatter with each other while roaming revealing a little more about the characters each time. Conversations between Hawke and his friends can only be initiated at that particular character’s ‘homebase’ – for example, Varric will hang around the Hanged Man (no pun intended), and Merril, her home at the Elven Alienage. Check your journal for notifications for when one of your companions wish to talk.

A mildly annoying bossfight against a rock monster.

Most of the game happens in the city of Kirkwall and Sundermount mountain, aside from a trip or two outside, like in the Deep Roads. One would think you’d feel a trifle stifled having to be in the same place. In fact, you DO, a little. But not of the city. The city itself is interesting enough, with plenty of groups at play. There’s the mages, there are the Chantry and its Templar Order, there’s the Qunari, the Elves, the guardsmen, the nobles, the thieves and what have you not. The political friction between most of these group are rough, specially between the Qunari and pretty much every one else. Stranded in Kirkwall for years, waiting for a ship to get them home, the denizens of Kirkwall are, needless to say, at unease, knowing little to nothing about these giant humanoids with horns. Fear is a terrible thing, and so is zealotry. Neither of which, including the combination of both, are a good sign. And thrown into all of this are Hawke and his friends.

Where you DO feel stifled are the dungeons where a lot of your quests take place. It’ll almost always take place in the same (looking?) dungeon, whether it is a cave or a hideout, and this can make you think twice about where you are. Do all the different villains hang out at the same place? But this is a minor flaw in an otherwise flawless and polished game.

The graphics are simply brilliant, facial expressions, environment, spell effects and all. The city is beautifully designed broken down into many districts such as Lowtown, Hightown, Darktown, Docks and so on. Each of them exhibit the proper atmosphere. Darktown, where all the beggars and those stuck in poverty live, looks like what it should look. Dark, dingy and a place where you’re sure you’d get mugged walking alone. Hightown looks the exact opposite – bright, shining and rich, home to the merchants, the brothel, the estates and viscount’s place. Even with the great graphics, DA2 is optimized well enough that it wouldn’t take a powerhouse of a video card to run on more than decent settings.

Can't have Dragon Age without them dragons.

Voice acting in the game is one of its strongpoints. Merril is adorable in her cute rambling way, Fenris is fierce and a cynic, Varric is witty and fun – Bioware chose some of the better talents out there, that’s for sure. The soundtrack doesn’t leave as much of an impact as you’d like, but it does the job. Sound effects, though, are really neat. When your rogue lacerates enemies with vicious quick strikes, the sound of slicing and dicing will be sure to satisfy. The same goes for the Warrior’s powerful strikes and the Mage’s laying of devastation.

The game takes place during the course of ten years, with whatever decisions you make early in the game having some form of consequences later on. Rescuing a fledgling mage in the beginning will find you having to decide whether to make him tranquil later on. Compassionate or aggressive, whatever choice you make, you’ll often find yourself face to face with the actions of your past.

Dragon Age 2 is a deep, enthralling game worthy of being called an RPG. Like all of Bioware’s games, despite a kink or two, DA2 is still a polished diamond – a thoroughly enjoyable game with proper depth, a proper story and script, great character customization and intuitive fun gameplay. This is definitely one of the games of this year.

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Two-Worlds-2-title

Perhaps one of the most unrefined part of the game is its gameplay mechanics. The controls feel wonky, and rough, and the camera moves weird. This does not provide a consistently fun experience. Combat is alright with some oddities such as the fact that you can’t seem to move backward. Basic attacks, blocks, counter attacks, block breakers are all part of combat. Alternatively you can build your character towards a ranged or a mage orientation. With ranged, it’s possible to shoot more than 1 target at the same time, and perhaps one of the more fun aspects of the game is spell customization. Using different spell cards, you can combine a number of those to create spells as required by your needs.

Riding horses can always be fun.

The graphics are actually pretty nice. Character models are pretty good, and the environment, specially out in the open green, looks really nice. The dark, dank dungeons and murky swamps are just as well designed and visualized – places you don’t want to be. Animations are smooth, and it’s probably the cutscenes where the visuals really come out at you – you’ll be treated to some really cool action sequences early on.

Combat is not as satisfying as it should be. Though it does give you a sense of impact, it lacks that certain punch that you’d want to hear and feel when you’re hacking off enemies. The same goes for magic spells and ranged attacks. But it’s the dialogues where the game gets a little sketchy. The voice acting does not sound very realistic, rather a little fake and lacking emotion. This can put you off from getting immersed into the story, but if you can look beyond that you may find some things you like. If you’re the picky sort when it comes to voice acting, you may not find yourself being pulled into the story very well.

Overexpansiveness isn’t always a good thing. Sometimes, you want simple uncomplicated mechanism instead of extensive character customization. But for those who enjoy having a lot of choices in character customization will find that Two Worlds 2 has plenty of that to offer.

If you’re in the mood to slay monsters, cast a wide variety of spells while travelling through different visually appealing areas, then Two Worlds 2 might just be your cup of tea, if you can overlook the wonky camera/controls and bad voice acting.

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Don't judge a city by its appearance.

Ten years after, in his thirst for revenge Gray drunkenly leads his crew into an attempt at taking out General and their prize warbird the Ulysses. Both ships crash land on a former resort planet known as Stygia, which is now overrun with horrific mutants of all shapes and sizes, including a Godzilla like creature or two.

Don't judge a city by its appearance.

If you’re looking for a game with proper depth and poignant dialogues, Bulletstorm is not what you’re looking for. Over the top violence with a reward system that allots you skillshot points the more varied methods you use to kill your enemies. And that’s pretty much the dynamics of the game. Early game, you stumbled upon an ‘energy leash’ that attaches to Gray’s arm and allows him to use it to grab and pull objects and enemies. Scattered about Stygia are Dropboxes meant for ‘Final Echo’ teams, and connected with said leash, you are able to replenish on supplies using skillshot points that you earn. Skillshots include headshots, using the environment, shooting enemies in the crotch and then kicking/shooting their heads off as a “Mercy”, sliding towards and enemy and using the shotgun to blow their upper body off, etc. These are just a few of the countless skillshots you can earn.

Looks badass? She is. And sexy, too

Weaponry ranges from a basic carbines to snipers to a canon which shoots flail-like explosives that wraps around the target and explodes. Every weapon has an alternate ‘charged’ blast which must be upgraded and bought from the dropboxes. For example, the shotgun shoots forth a powerful shockwave burst that pretty much disintegrates anything in its path, regardless of obstacle. Very useful for instantly taking out mini-bosses. You can only carry three weapons at any given time, switchable at dropbox points.

There’s not much more to the gameplay, though. There aren’t intricate puzzle solving or alternate routes and you’ll never be lost in this game. Keep killing and moving forward long enough, you’ll find you’ve reached end game in no time. But that’s not to say it’s not fun – it’s exactly what it is, just mindless fun. The dialogues are cheesy and the profanities are obscene and abundant, which will become tiresome halfway through the game.

The graphics are actually very decent thanks to the Unreal Engine 3.5. Character models and the environments are pretty nicely detailed. But what really stood out was the outside world of Stygia, out in the open and nature. Beautifully crafted and amazing to look at, almost serene. Too bad it’s all overrun by mutants and toxic waste. The effects are quite detailed too and you won’t find yourself tiring of seeing explosions going off around you.

Considering that the game is supposed to be over-the-top, the good thing is that they weren’t being pretentious about it. Bulletstorm is a game that knows what it’s trying to sell and it never tries to say otherwise. The voice acting, though not entirely brilliant, is pretty good – however, you’ll still find yourself rolling your eyes at some of the dialogues. But like I said, Bulletstorm is honest about its cheesiness so it doesn’t really matter much. Fast tempo and blood pumping, the soundtrack is actually great, too. It’s not loud and in your face, but keeps to the background as it should.

Great graphics, lots of guns and bullets, great music, amusing dialogue and really, really fun gameplay. What’s not to like? If mindless fun isn’t your cup of tea, you can always try other things but if you do enjoy a bit of sport, Bulletstorm will keep you busy for at least ten or more hours.

It may not be the best game of 2011, but it’s pretty darn fun.

That's ooone ugly mo-- You know what I mean.

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