Murshid

'murshid'
2
Followers
3
Following
LOGIN

About Murshid

Mount-and-Blade-With-Fire-and-Sword

At first glance, Mount & Blade: With Fire & Sword looks and feels like the previous two games, which isn’t necessarily a bad thing. For one, the innovative sword combat and horseback gameplay is as fun as ever. You still have some fair degree of freedom to roam about the land and raise an army as you see fit. However, since the core campaign is based somewhat on history, a lot of interesting features had to be removed. For instance, there are no more tournaments, which was my biggest disappointment. In the original or Warband, it was always a nice change of pace to seek out tournaments and clear waves of enemies in the arena. Character creation has been toned down too, perhaps too much. Before, you had to answer some questions which added bonus stats to your character based on your answers. Now, you simply modify your stats, create the appearance of your character, and step into the game. The lack of gender options is also slightly annoying. It doesn’t change a whole lot, but I felt it was a solid option they should have kept. My biggest disappointment has to be the lack of option to become a king. While this makes sense in terms of the historical relevance of the game, it was one of my favorite features in Warband and added a whole new depth to the game. Now, all this does is lower the replay value of the game.

However, don’t get the impression that the game is all bad without those features. This is still a Mount & Blade game, and the introduction of the firearms creates a whole new wave of possibilities. A lot of people complain that insta-kills by guns are anti-fun. In my opinion, this is very realistic and makes you think twice before charging your whole army against a line of gunsmen. Muskets and grenades now make you think more strategically. Also, just because they can insta-kill with direct hit doesn’t mean these weapons are broken; the reloading time is simply too long, and I found it highly satisfying to lance an enemy to death as he was fumbling with the bullets to reload. It is equally satisfying to kill enemies with one hit, because aiming is hard. And the reloading time makes it feel very rewarding, and gives you the sense that each shot should count. These small touches enhance the gameplay of Mount & Blade: With Fire & Sword. Another interesting feature is using caravans to erect mobile defenses. No longer do you have to succumb to overwhelming enemies when you can’t outrun them. Now you can create walls with caravans and fend off enemies more strategically.

The latest Mount & Blade game returns with Multiplayer too, introducing a new mode called Captain DM, where two human players control an army of AI bots. Siege mode is back and is as intense as ever. However, firearms do make sieges more challenging, and more often than not, the defending army usually has a greater advantage; even more than before.

Is With Fire & Sword a better Mount & Blade game? It depends. Personally, Warband had more features and had a more sandbox feel to it. Whereas, With Fire & Sword remains true to its name and introduces firearms to the already popular formula. Keep in mind that the price of With Fire & Sword is half of that of Warband. If you want more features, and want a complete open ended game, then play Mount & Blade Warband. But if you want to step into the shoes of 17th century Eastern European soldiers, go through historical politics, and gun down enemies with muskets, then With Fire & Sword is what you want. There are far superior games on the market, but for the price, I believe Mount & Blade With Fire & Sword delivers perfectly.

Rating:
 
 
 
 
 
Rating 8/10 (4 votes cast)
Views:
3412
hf

The thing that stands out the most about Homefront is its presentation. The game is set in the future, where a unified Korea has invaded the United States. As such, the game has a dark atmosphere with a desperate undertone. The streets are in ruins and attacks come from all directions. There are many moments where the enemy suddenly bursts through a door and strikes you while shouting in a foreign tongue. Public executions are vivid and heart wrenching. Overall, the game does a really good job presenting a cinematic experience where the hopelessness is evident and sinks in. To further develop the story, you can collect newspaper clips throughout the game that elaborates how the United States came to be in this situation. The developers have gone to great lengths to ensure that the war feels real and believable, and I believe they do a better job at portraying modern warfare than other games.

The gameplay itself is linear and traditional. Most of the time you’ll be sprinting from cover to cover while zooming in on your scope and shooting down enemies. Weapons are what you’d expect in a typical shooter and the action is flat. Nothing new to see here. Which isn’t necessarily a bad thing. Even though Homefront doesn’t revolutionize the genre, it imitates most of the good things from other shooters to deliver fluid action. However, the single player gameplay doesn’t last long, as the campaign is painfully short. The developers, having done a great job at portraying such a harrowing world, leave you begging for more when the game ends.

There is a multiplayer, thankfully, as you’d expect. This too comes with the entire typical package. Earn experience points, level up, unlock weapons, modify your arsenal, and so on. Multiplayer is fast paced and fun, and the best part is the setting, as mentioned above. If you’ve played the campaign, the maps will seem familiar and evoke the distressing memories from the campaign. Will it garner a competitive crowd though? That remains to be seen.

Another complaint I had about the game is the graphics. Although the presentation is astounding, the graphics of Homefront is not up to the latest standards. I wasn’t expecting anything like Crysis 2, but it wasn’t even as slick looking as Modern Warfare 2, which is an older game. Most gamers will be able to look past this, especially the gamers who adore story and presentation more. However, with so many competitive shooters out there, Homefront really needed better graphics.

Homefront does a brilliant job at exposition by projecting a frightening futuristic America. For the setting alone, I’d recommend giving the game a try. The fact that it comes with multiplayer is really an added bonus. Hopefully, THQ and Digital Extremes will keep working on this game and bring us an expansion pack that expands on the story.

1
Comment
Swampfox said:
It could have been the epic Freedom Fighters reboot, but it failed to deliver. Too many games now are being developed around Call of Duty rather than being developed as their own games.   In addition, the multiplayer helped the game in no way at all with non-functional stat-tracking and leaderboards, along with a complete failure of the matchmaking system to put you into games that actually have players.   Disappointing. One star.
Rating:
 
 
 
 
 
Rating 6/10 (3 votes cast)
Views:
1091
tsm4

A Monarch in the making.

First of all, The Sims Medieval is based on The Sims 3 engine, but does not require The Sims 3 or any other Sims games to play. As such, the graphics quality is the same as the previous game. However, the medieval setting pits you in forests, castles, agoras, and so on, which is a nice change in scenery from the traditional sub-urban areas. Simlish, or the weird funny language of The Sims franchise returns, and it’s as hilarious as ever (but might appear outrageously annoying to some people).

I'm not poisoning your drink.

The key difference in The Sims Medieval is that it isn’t a sandbox open ended world. The storyline is pretty much scripted (like some of the previous standalone Stories games), but what you do to achieve that goal is what makes this game fun. Ultimately your Kingdom will have an ambition, which, when fulfilled, will let you start over and complete a new unlocked ambition. At the start of the game you control a Monarch, one of the Hero Sims you’ll unlock in the game. As the Monarch, you’ll do some Monarch-esque tasks and some not so Monarch-esque tasks (collecting woods?). These are tracked through quests, which yield experience points and money. As the game progresses, you unlock new Hero Sims to control in specific quests, such as the Knight, Blacksmith, Spy, and many others.

Speaking of the spy, if there’s one reason I’d recommend to play this game would be this guy. You can dress him up to look like Ezio (Assassin’s Creed slowly sneaking into all games like true assassins) and do all sorts of rogue-ish thing like stealing and poisoning. I definitely had the most fun playing this character as this game me more of a RPG feel than any of the others. That brings us to the next point. The Sims Medieval feels like an amalgam of RPG and The Sims. It’s not truly a Sims game, but it’s not a hardcore RPG game either. This makes The Sims Medieval a fresh game for gamers from both genres to try.

Beautiful royal decor.

The Sims Medieval has been streamlined a lot, namely minimizing the amount of needs you need to fulfill on each Sim (no more night trips to the bathroom, but you can still urinate on a vase, if you want). As before, they will have morale, which can be boosted by completing quests and such. An interesting feature is the fatal flaw. Each Sim will have only two traits and a fatal flaw. Traits are similar to what was present in The Sims franchise before, while the fatal flaw puts an interesting new twist; thanks to this, some Sims will constantly go hungry, obnoxiously break wind, gamble compulsively, and so on. Some of these fatal flaws can be hard to manage, but that’s the fun factor, right? After all, the needs have been minimized from before.

Like in other Sims games, characters can interact with others, have relationships, get married, Woo Hoo, and have kids. While this was a key aspect in the previous games, I can’t help but feel it’s not worth it. Why? Characters don’t age and kids don’t grow up! Leaving that aside, another interesting interaction is the duel. Yes, Sims can get killed in this game. What I really enjoyed was the Knight throwing down his glove to throw a challenge, staying so true to the Medieval times.

A duel, sir.

Now let’s talk about you, the Watcher, or the “God” controlling everything. As a revolutionary twist, your Sims have a new religion mechanism. There are two religions, and based on what you do to influence one or the other, Sims will deviate from Agnosticism to your preferred one. I thought this was a brilliant mechanism to introduce in The Sims Medieval, because religion did play an integral role in Medieval society. This brings us to just how much freedom do you have in building. Sadly, it’s darn limited. You can customize walls and interior décor as before, but you can’t build your own castles. This was such a disappointment for me. However, it’s a minor issue for most gamers who aren’t interested in building anyway.

Is The Sims Medieval worth buying? That really depends. If you had stopped playing The Sims series a long time ago, now might be a good time to pick this up and remember all the good times, since this game is as hilarious as ever with an innovative scenario and medieval quests that stay true to the historical period. If you are a control freak who enjoys testing the limits of the game, then this might not be the right Sims game for you. Overall, The Sims Medieval is a fun game, but might not cater to all gamers.

Rating:
 
 
 
 
 
Rating 10/10 (1 votes cast)
Views:
1241